I guess same attribute advice would apply for a nuker/CC. I am thinking to build Aloth as an autoattacking wizard, as you suggested, and perhaps build my MC as a controller/nuker with some occasional combo-ing with Aloth. Thanks! I was concerned that a melee wizard would rely a lot on buffs, and I'm not keen on constantly resting. Together with Arcane Wail deflection reach absolutely ridiculous levels which allow you to throw stuff like chillfog with disables being long and critting good. I once ran low might, high con, int, per and res wizard with hatchet and shield. Low dex can be easily offset by mastering DAoM Melee wizards works on summoning spirit lance so split for stats is pretty much the same as lance is long weapon. Melee wizards are awesome but they are quite rest intensive as each fight you will burn quite a few spells until you get spell masteries. A lot of might, a lot of int, dump res, high per Easiest way to build a wizard is range autoattacker Basically you summon weapon and then just spam attack with aoe from blights triggering blasts. Your role can range from offtank to backline contoller. Some Invocations can be more than one type. There are 3 types: Offensive Invocation, Non-Offensive Invocation and Summon Invocation. Pillars of Eternity II: Deadfire > Videos > nerdcommando.gamestudioss Videos This item has been removed from the community because it violates Steam Community & Content Guidelines. Wizard is very flexible class that can do a lot of thing. Invocations in Pillar of Eternity 2 are the spells Chanters use that require a certain amount of Phrases to have been 'chanted'.
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